Resume




Education:

B.S. in Computer Science
University of Utah

with emphasis in Entertainment Arts and Engineering
Graduated Fall 2020
GPA: 3.876 / 4.00
Awards:
  • Davis & D'Amore Scholarship
  • Dean's list 2018-2020
  • NSF Scholarship
    Declined
CourseWork:
  • Natural Language Processing
  • Artificial Intelligence
  • Computer Graphics
  • Mobile Apps
  • Networking
  • Advanced Altorithms
  • Models of Computation
  • Traditional Game Development
  • Engineering Probability and Statistics
  • Physics I & II
  • Calculus I — III
  • Linear Algebra
Skills:

Work Experience:

Software Engineer - Everi Holdings: Apr 2021 - Present
  • Develop software in an agile environment with cross-functional, international teams
  • Create infrastructure for front-end network communication
  • Design foundational components for promotions running in a Chromium based platform for Everi's fintech department
  • Streamline deliverable creation and reduce opportunity for bugs by automating repetitive tasks
  • Diagnose and solve large system wide bugs within our framework's large codebase
TA - Software Practice 2: Aug 2020 - Dec 2020
  • Helped students familiarize themselves with Docker, Python, and C++ using FFMPEG's large code base over a remote shell connection.
Volunteer Tutor: Jan 2017 - May 2017 (RIC) Aug 2018 - May 2019 (Bennion)
  • Helped children who immigrated to the US with their homework
  • Tutored 2nd - 6th grade students to help them achieve their reading level
  • Provided teacher assistance in math and art classes
Personal Projects:

CT Viewer - In-browser Viewer for Behavioral Experiments (demo)
  • Collaborated with cognitive psychologists to develop a CT viewer for remote radiology perception studies
  • Used in 3 studies and 1 published paper (link)
  • Made with Java (GWT), JavaScript, HTML, CSS, GLSL, and PHP
Star Cooler Carnage - 3D 1-4 Player Arena Brawler Game (play)
  • Features random levels and AI capable of playing the game on their own
  • Built with Unity for Windows, Linux, Mac, and Android
  • Programmer for a team of 5
  • Published on Google Play and itch.io
Void Control - Multi-platform Framework (www.voidcontrol.com)
  • Being built for the Java Runtime, Android, and HTML5
  • Network multiplayer using TCP and WebSockets
  • Contains http server to provide clients without requiring access to the internet
Pawney's Wrath - 2D 1-10 Player Arena Brawler Game (www.pawneyswrath.com)
  • Local multiplayer action brawler with one-button controls
  • High contrast color highlights for players with visual impairment
  • Adjustable timing/speed for players with slower reaction times
  • Published on Google Play
Ballad of the Masked Bandits - 3D Puzzle Game (play)
  • Features stackable characters
  • Custom shaders with dynamic semi-transparency
  • Built with Unity for Windows
  • Published on Steam
Bird Surf - 2D HTML5 Physics Game (play)
  • Made with Java (GWT) and JavaScript
  • Simulates gravity, mass, and aerodynamics
Image Compression (class project)
  • Integrated code into FFMPEG's large codebase
  • Combined zlib and pixel rearrangement to reduce file size to one byte per pixel
Message Server (early stages)
  • Message passing server designed to run on old phones
  • Detects thread load and spawns/culls threads when necessary
  • Made mostly with C++ for Android
A* Puzzle Solver (with additions) (partial class project)
  • Combined bidirectional A* and purged unlikely paths when memory ran low
  • Finds solutions for an 80 move puzzle (not optimal) on a computer with 3 GB of RAM
Interests:

Education
  • Classroom assistant during math classes
  • One-on-one reading tutor for elementary school students
  • After-school tutor for middle school kids that speak English as a second language
Accessible Software
Character from my game